Independent Technical Consulting
Real-time graphics, engine architecture, and AI-native systems.
RTUK Solutions partners with studios and product teams to solve hard problems at the intersection of rendering, performance engineering, and applied machine learning — built on 25 years of shipping AAA titles and graphics tech.
A small studio with a deep technical bench.
RTUK Solutions Ltd is an independent technical consultancy founded by Ray Tran — a senior principal engineer and technical director with credits across some of the industry's most demanding game and graphics projects.
The work spans real-time rendering, engine and tools architecture, GPU performance, and increasingly the engineering practices that make modern AI/ML systems run efficiently on real hardware. Engagements are small by design: hands-on, senior, and accountable for outcomes.
What we do, at a glance.
Real-time graphics & engine R&D
Rendering features, GPU optimisation, and engine-level architecture for games, real-time tools, and visual systems.
- Renderer design & integration
- Shader and GPU performance work
- Lighting, shadows, post-processing
- Cross-platform graphics (PC, console, mobile)
- Engine tooling & pipelines
AI/ML systems & inference engineering
Practical applied ML for product teams — focused on inference performance, deployment, and integration with real-time pipelines.
- On-device & local inference
- Diffusion & transformer model tuning
- Quantisation, VRAM & throughput
- GPU-accelerated ML pipelines
- AI features inside real-time apps
Technical direction & review
Senior technical leadership for studios that need experienced eyes on architecture, hiring, or specific technical risk areas.
- Architecture & codebase reviews
- Technical due diligence
- Hiring panels & engineering ladders
- Roadmap and risk assessment
Prototyping & bespoke R&D
Targeted prototypes and feasibility builds — from new rendering techniques to ML-driven content tools.
- Concept-to-prototype builds
- Technical proofs & benchmarks
- Internal tooling & pipelines
- Vendor & tech evaluation
A short list of studios I've worked with.
Full credits available on request — a public portfolio site is coming soon.
Request the full portfolioWhat we're working on right now.
Real-time video-to-video pipelines
Low-latency generative video systems running on consumer GPUs — quantised diffusion backbones with carefully budgeted VRAM, targeted at ~10fps interactive use.
Streaming 3D Gaussian splatting
An open-world streaming renderer built on Gaussian splatting, with a Rust/wgpu rendering backend and a Python reconstruction pipeline — exploring the next generation of real-time scene representation.
AI-assisted 3D content tools
Mesh restyling and multi-view generation pipelines built around modern image-edit foundation models — designed to fit into real artist workflows, not replace them.
Have a project in mind?
Get in touch about consulting engagements, technical reviews, or collaborative R&D. Most projects start with a short conversation.
Every message is read personally. For NDA-covered enquiries, just say so in your first email and we'll move to a suitable channel.